#does this count as gameplay
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"An ideal Sims game would have Sims 2's gameplay mechanics, Sims 3's open world, and Sims 4's graphics!"
I absolutely despise this take, and I want to explain why. This is a very long rant and it is full of piss and vinegar directed at everything in the Sims 4. I'm gonna try to keep everything kinda professional as much as I can but I can't guarantee an unbiased opinion.
If you'll let me talk your ears off for a moment, I'd like to explain, from my own experience as an artist and a casual player, my issues with the art style and direction of The Sims 4 compared to The Sims 2. (I'm not really going to comment on 3 because I've never played it.)
I want to start off by explaining the difference between better graphics and higher resolution. The Sims 4 absolutely blows Sims 2 out of the water when it comes to textures and polygon counts on sims, no contest. But I'd argue that the graphics themselves... aren't better. They're worse, even, so much fucking worse. The biggest problems come from the stylization and the animations, in my opinion, so I'll explain what I mean.
Have you ever felt like the Sims in 4 just look... weird? Not quirky, not kinda strange, but off. Distressing. Uncanny. Whatever the fuck the kids call it nowadays. When you strip away the packs and the CC and the shaders, the sims in the base game look bad. They're very close to being human; they walk like us, talk like us, have families like us, but they don't look like us, not exactly. There's always something off about them, no matter how close you try to get. Proportions will be a bit off, or your eyelashes will be like three polygons for some fucking reason, and the jig is up. The illusion is gone.
This is one of the instances where a higher resolution and more detailed models and meshes work against you. You aren't making believe. You are beyond the point of pretending that the pixelated shapes are real clothes and bodies and faces, because at this point, they're close enough that you don't need to. There's no gap to bridge. But that doesn't necessarily mean that they're lifelike, at least, not enough to be completely human. In some ways, they're still tethered to being cartoony and plasticky and fake. Just enough to frighten you. Enough to put you off. They're not using it to their advantage anymore, and instead, it's holding them back.
When the Sims 2 came out in 2004, the developers knew that they weren't going to make a perfectly accurate life simulator. They physically couldn't render every wrinkle in the face or fold in the clothing. In some animations, things clip strangely or the facial expressions are sort of janky or there's just some form of roughness around the edges. But that's okay; your brain doesn't need a perfectly accurate representation this time. That's not what you're here for, anyway.
The Sims 4 is basically Icarus-ing itself into disaster. The entire game sacrifices style for complete realism, a goal that was unachievable ten years ago, and is unachievable now.
The Sims 2 never thought of itself as a completely realistic life sim, though. It has cartoony, low poly meshes and exaggerated proportions and wild, raunchy storylines that would never occur in real life. BECAUSE IT ISN'T REAL LIFE. And it isn't like real life, not because it's failing to be, but because it doesn't want to be!
The Sims 4 is not ever going to completely replicate human looks or interactions or dynamics. And if it's trying to, it's doing a shit job of it. That shouldn't be the goal in the first place. If I wanted to watch a lonely college student talk to himself in the mirror to try and get better at interacting with people, I'd close the computer and go look at myself. It somehow highlights the most mundane parts of life without any of the whimsy and goofiness that the earlier installments had. It takes itself too fucking seriously for its own good, and it's killing both the gameplay and the art style.
The other point I'd like to bring up is the animation. The Sims 4 allows for much more customization of both sim and environments, but at the cost of dynamic animations. How many times is that grab animation reused? How many times is the same set of animations used for sims with wildly different personalities? Your sims barely feel alive with how little they express themselves.
Now, look, I'm a digital artist. I've dabbled in animation, but only briefly, and only in 2D. I've got no clue how 3D animation works, much less how it worked 20 years ago, but I can see the passion in every single animation in the Sims 2. The more niche interactions allowed for more expressive animations than in 4. They could afford to have a distinct animation for mean sims throwing the football extra hard to be assholes, rather than every sim using the same generic football-throwing animation to save time and money. I get where they're coming from. I get the idea. But in one move, you've both made the art style stiffer and less expressive, and you've made the personalities of the sims seem meaningless. Everyone acts the same, regardless of what their moodlets or their traits say. It's hollow. It's stifled. It's a waste of potential.
But for what Sims 2 lacks in polygons, it makes up for in smaller animated details. Quality over quantity. The sims have hair physics, they open the door before they get in the car, they take utensils out of the counters when they cook, they jump on the couch and the cushions smush under their weight. When they dance, the weight is realistic, and when they smile, it tugs at every one of the few dozen shapes that make up their faces. The sims are lively. They dance and sing and love and hate just like humans, and rather than being some strange attempt at mimicry, it's almost a tribute. They were made with love. You can tell that they were drawn up and rigged and animated by a bunch of people working together, studying each other and making faces in the mirror for reference and watching their kids and neighbors and dogs and hands for reference. The sims are not human, and not trying to be, but they're taking the most human parts of us and making them their own.
You could never have a game with the Sims 4's graphics and the Sims 2's gameplay. The gameplay and graphics are inexorably connected, and the Sims 2 just has so much glorious detail baked into it, that you could never really make it work underneath the limitations of the later games. The developers of 2 knew what their limits were, and they worked tirelessly to make the game as full and complex as they could within those limits. The developers for the Sims 4 just did not have those guidelines, and thus, the drive to bend the rules was no longer there. They didn't go wild in rebellion because they were never told they couldn't in the first place. They spent the entire time chasing a goal they couldn't meet, and lost sight of what made the series fun to begin with.
It wasn't the realism you came for; you had realism already surrounding you. It was the caricature of it that made it interesting.
#sims 2#sims 4#rambling#please hear me out here#if I hear this one more time i'll explode#please#the problem is so deeply ingrained that it corrupts all it touches like an oil spill#you cant separate the graphics from the gameplay#please guys#THIS is why the sims 4 feels hollow#IT IS#IN EVERY WAY IT COULD BE#every advancement it claims to make only digs its grave further#GUYS PLEASE#CAN ANYONE HEAR ME#does this count as an essay#it felt like an essay#it's 5am
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Had an encounter where Kylar took Mari to an alley to fuck, and this happens-
So Kylar can read the body writing/tattoos now?? Is this part of the new update or has this been an old thing and I just haven't been playing enough-
#dol#degrees of lewdity#dol kylar#kylar the loner#rambling#gameplay#???#does this count as gameplay lmao-
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Beach date 🌊💙
#jeanlisa#genshin impact#genshin fanart#jean gunnhildr#lisa minci#artists on tumblr#my art#surfer jean..... save me surfer jean#ngl i started acting a lil freaky drawing this im so not normal about them#random hot take: lisa cant swim in canon#gameplay does not count#she tells jean that she'd have to drag her into the sea when shes dead#we call that dramatic irony kids
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I get hating certain political systems and trying to abolish totalitarian regimes but at the same time many of them are so interwoven with our history and society they have become tropes and when I consume media with a setting where the monarchy is absolute and revered then I am playing my part and sucking that princeling off
#litchi.txt#there are games that address this kinda stuff! and thats good! its good that there are games talking about how this is bad!#but at the same time when I go into a game knowing I will be the prince's sword and shield I dont expect the game to be anti-monarchy#despite having pretty strong opinions on many a thing I tend to put most of them away the moment I engage with media#imperialism bad. monarchy bad. doesnt mean I cant enjoy roleplaying in a game where I help these systems#because guess what its fictional and not everything needs to be a strong statement about politics#sometimes we just... wanna vibe with a setting#I am so very thoroughly exhausted from the politics in this country and where things are going I just kinda need that no brainer gameplay#even if it means working as the secret police for an emperor#even if it means replacing one dictator with another#because its still a game#a lot of people talk about imperialism-monarchy-colonialism with these things because they are a big issue even today#and they are important to talk about!! in real world!!#but I rarely see people be this upset about like religion etc which like. thats also a massive problem.#idk Im just tired of trying to look at fanart of all my fantasy medieval games and people being upset that the games#are not super anti-monarchy despite the marketing being literally 'you are the emperor's bestie. you help him out and go on a quest.'#'your quest is to manipulate local government to support the emperor and do his bidding'#like idk how That is supposed to be a game that addresses it properly#and maybe it does but ig since the MC doesnt look at the player and go REMEMBER KIDS! THIS IS EVIL AND BAD AND WHY MONARCHY SUCKS#it doesnt count??? I guess???
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One of the reasons I think it's so important to foster intellectual curiosity and, ultimately, learning and a love for learning is how it subtly changes the very way you interact with and understand the world around you.
It's funny, because I spent time just to hunt and find a skull in Skyrim just so I could rotate it in my inventory and admire how detailed it was for five minutes, pleased about how I could point out and name individual bones (they even included the individual cranial sutures! Including my favourite suture (lambdoid suture)). I'm now trying to hunt for a skeleton so I can spend even more time admiring it. There's something funny and empowering about how the way I interact with things has changed with my learning.
If there is nothing else you do, learn. It doesn't matter what you learn, just seek out information. I know for some, a love of learning was almost punished in environments like school, so start out with things you are inspired by, things that deeply pique your interest. Learning isn't a punishment, it doesn't have to be scary. Whatever you want to learn about is worth the time and effort it takes to understand it.
#positivity#learning#they absolutely could have gotten away with not including many of the bones or sutures and it wouldn't impact gameplay but they DID#does it count as stufying if i name the bones as i see them while playing? i think it should#the lambdoid suture is the connective tissue which connects the posterior-most skull bone (occipital) to the parietal bones btw#so in essence it is that jagged portion of the skull that you see in the very back. that is what connects that back bone (occipital)...#...to the parietal bones which are anterior (or in front) of it#the skull bones are not a solid thing in that your skull is made of MANY different bones that are almost... welded together#each bone of the skull and each suture has their own name#but my favourite facial bone is the zygomatic bone (like what a sick-ass name)#iirc they even put in the mastoid process of the temporal bone#i talk about this a lot because: 1. it's important to me and 2. i learn again and again how much i love it and how important learning is
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Okay, good people. So as a good few of you know, Carlos and Kaori will be playing married couple for a day. They're basically going undercover at Naoki's gala. That also means they're going to be socializing with others A LOT!! So we need a good story on how they met and got engaged. It needs to be solid. Waiting for you guys' answers in the comments. (Their undercover names will be revealed later 🤫)
Yes, I may have my own Ideas, but I want this story to be interactive with you guys. and I love doing things like these with you! Please be respectful and let's chat 😀😆
#does this count as a spoiler??#sims 4 gameplay#ts4 simblr#simblr#sims 4 story#sims 4 cc#the sims community#ruthplaysthesims#the sims 4#ts4 townies#sims4#kaori nishidake*#carlos morales*
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Me crying on twitter again whenever I remember most ppl seem to think "narrative heavy" or "good storytelling" in video games inherently means hours of cutscenes or a bunch of dialogue
(^ thinks experiencing the story through gameplay mechanics can get a much more genuine and intense reaction from a player as they see the direct consequences of their actions on the world and characters surrounding them)
#shaking and crying over minor things bcs I love games that elicit an emotional reaction and shows its world and characters through gameplay#instead of divorcing it from the narrative and thus creating a game that can be separated into 'shooting part' and 'cutscene part' neatly#and no characters talking while youre shooting does not count as story through gameplay#I mean shit like pathologic or dark souls#There has to be more examples out there Im unaware of please enlighten me so I can acquire more games#apparently a lot of very old games are good at this too
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After prizing Autumn from Indi’s tiny, grabby hands, Josie lay her down for a nap in her crib. Just as she had got her settled, Teddy quietly crept into the nursery and whispered softly, trying not to disturb the slumbering infant.
Teddy: Business associates? You don’t think…
Josie: I don’t know… Blake definitely met my dad, but who knows how close they are or even if they still work together?
Teddy: If you think he might be there we should skip it–
Josie: We 𝘩𝘢𝘷𝘦 to go, Livi’s basically your sister. Not going would raise too many questions...
Teddy: But–
Josie: I’m just overthinking it. Why would they invite some people they hardly know to their wedding? C’mon, Autumn’s gonna wake up if we keep talking in here and I still need to convince Mels to let go of Aussie…
#does it still count as foreshadowing if its obvious what I'm setting up?#probably not#anyway#*ominous music*#ts4#ts4 legacy#ts4 gameplay#the sims 4#hazelwood legacy#gen 1#g1c4#autumn hazelwood
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crossover: hellsing x identity v
Integra as survivor (rescuer type), career: occultist
Alucard and Seras are hunters, their alias is Alucard is No-Life and Seras is Draculina.
this is what i mean when i said hunter Alucard attacks with his mouth because his hands are tied
#hellsing#crossover#alutegra#alucard hellsing#seras victoria#integra hellsing#identity v#idv#does this count as#idv oc#idv ocs#yeah i do not care about game balance#i made hunter alucard and survivor integra reveal their location to each other because i want to#also its based on the canon lore that is their telepathic link or something#i havent come up with the skillset for them yet because i do not have the brain juice for gameplay system#i will try to think about a skillset for them that could be based on canon lore#also i did this because the scene between the hellsing and iscariot in the museum reminded me of the tarot game in idv#literally kings and knights#alucard’s legs were supposed to be longer but i ran out of space on the canvas so that’ll have to suffice#alucard need to be long and uncanny#i forgot to note it down but integra have eye injury thats why the button on the left is slightly mismatch#idk but integra does seems like both rescuer and contain type#but her skillset would be similar to coordinator so i think she is more fit to be a rescuer#definitely have steel will that slowdown the chair countdown speed and debuff in decoding due to revealing location to hunter
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#new hyperfixation just dropped#ugh insane over these dues#been playing for a few weeks but that does not mean I've made any progress!!!!#I love gay ass bitches#yeah. yeah ok.#Shoutout to my dad for being so nice to me even when I'm having the worst gameplay ever#he just like. sighs at me#re4r#leon s kennedy#luis serra#ashley graham#they're the trio ever to me tbh. I loveee found family#ig krauser is here too#and sherry. but whatever#serennedy#techincally#idk if any of these doodles count but just know they're real in my heart#you can totally tell my art style is sooo consistent right guys#im going to go pass out in a hole. yeah.#sorry for only posting two things about rainworld if you followed me for that#dayza drawings
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WAIT SHUT UP ITS A REALLY SMALL DETAIL BUT I JUST NOTICED SOMETHING CUTE IN THE OLD SECURITY BREACH TRAILERS
THE GLAMROCK NEON SIGNS USED TO BE ANIMATED...
#vanny shenanigans#ok tbh its really hard to tell from 2 screenshots#so if you want to see it better go watch the trailer!!!! its the ps5 gameplay trailer from february!!!!!!!#chat does this count as cornplating.#fnaf
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Zyanya Perez
#in my maxis match era? does this count as mm#i love my simstyle more though!#she's a gameplay sim#sims 4#ts4#simblr#zyanya perez#my sims
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#Twst#Twst meme#Twisted wonderland#Twisted wonderland meme#Twst prefect#Technically 6 if you count the prologue#Idk if prefect does much during the fights but I hc that they conduct the orders like the gameplay
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Some of my favorite photos that I never posted
#does this count as a filler post#sims 4#sims 4 gameplay#sims 4 screenshots#ts4#ts4 screenshots#ts4 gameplay#juniper#phoenix#serenity#melody#journey#jaden#whopper
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youtube
A little bit more on Mirage
So far from the dwv comments I get a feeling that the games Mirage would resemble most would be Unity and Syndicate
Except for the purported fame scale, which is closer to Ezio trilogy. The only difference being, I have a feeling there would be no way to reduce fame levels in Mirage?... But that is just my feeling so far
As to why I feel like the rest would be more like Unity and Syndicate? So far the fighting and parkour look the most like those games. Just spruced up with a new game engine and the fluidity that reminds me of Origins
(No offence meant for the rest of Layla trilogy - but Greece did not give as many climbing opportunities that weren't large buildings or cliffs And Valhalla - well. No matter how well you do it, Eivor just feels heavier than either Bayek or Kassandra / Alexious. My pet theory is that it was because she was made with heavy gear in mind, and it carries no matter what you put on her)
I am kind of curious what chain assassination would look and feel like in the end - and boy, do I see a lot of noise around it. Which, fair, right now it looks like something that belongs in Ragnarok DLC. But I do hope there would be some in lore explanation for why it looks like that? E.g. like they did with the whole Asgard sequence for Eivor. Maybe it's just Loki leaking and processing the surroundings at ISU speed instead of regular human speed. And since we play as Basim, we piggyback off that
#Assassin's Creed#Assassin's Creed: Mirage#Basim Ibn Ishaq#Gameplay musings#The concept art is *beautiful* l#Something I'd put on the wall as hard print#And potential#Isu bullshit#Given it's a rare moment of playing as a Sage that becomes fully in tune with what he is#Unlike Eivor#(no Last Chapter change of heart does not count)#Youtube
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Household: Root
I kinda want to have informative summaries but I realized that I rarely share my thoughts of what's going on (apart from occasional blabbering in the tags) and eh. Who cares about that, even. But I have a feeling that not many care that much about who got a promotion and whatnot during the last round, either.
So I'll try this kind of commentary thing out.
During the last round, Judi and Ally broke up after Judi got pregnant. She wanted to keep the baby, Ally really truly did not. What they had in common was a total inability to understand each other's views.
Tbh I wasn't a huge fan of their dynamics to start with. Ally likes to be the center of attention, which frankly is impossible to do when Judi's in the same room. And Judi needs someone who sees through her facade, which I don't think Ally ever wanted to do.
So I wasn't sure what to do with them, but I sure didn't plan for Judi to get pregnant either! That was about the messiest possible way for them to part ways, sigh. But what's done is done, and now Judi is in this alone, which... might not be a completely bad thing?
#ts2#ts2 gameplay#the sims 2#the sims 2 gameplay#sims 2#sims 2 gameplay#foxfire forest#playing foxfire forest#foxfire forest summary#judith root#it's ally i'm worried about but that's another story#and judi isn't quite that alone either#does filling your dashes with judi count as a valentine's day gift?#i hope so
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